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NHAS
  1. Home
  2. Framework
  3. Project-Based Learning
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Project-Based

Learning

The program is structured in three phases: Foundation, Exploration, and Mastery. Each phase deepens students' competencies, builds on prior knowledge, and emphasizes practical, real-world applications.

Core Goals

  1. Foster critical thinking, creativity, and collaboration through project-based learning.
  2. Develop mastery in Design Thinking, Prototyping and Iterative Design, and Project Management.
  3. Enable students to work on projects that align with their passions and have real-world relevance.

Phase 1: Foundation 

Introduction to Design Thinking

  • Focus: Understanding and practicing the Design Thinking Process.
  • Key Activities:
    • Introductory workshops on empathy, user needs, and brainstorming.
    • Mini-projects: Create simple solutions for school-based challenges (e.g., improving daily activities).
    • Collaborative team projects with peer feedback sessions.

Prototyping Basics

  • Focus: Building prototypes using physical materials and digital tools.
  • Key Activities:
    • Hands-on workshops on using tools (3D modeling software, craft materials, coding platforms).
    • Small group projects: Design and prototype a functional gadget or app.
    • Introduction to gathering and applying user feedback.

Introduction to Project Management

  • Focus: Breaking tasks into steps, setting timelines, and tracking progress.
  • Key Activities:
    • Guided projects: Students manage tasks for a collaborative class project.
    • Time management workshops using digital tools (e.g., Trello, Notion).

Phase 2: Exploration

Real-World Problem Solving

  • Focus: Applying Design Thinking to larger, real-world problems.
  • Key Activities:
    • Partner with local organizations or communities to identify real-world challenges.
    • Independent or group projects: Create a solution, prototype it, and test with real users.
    • Focus on iterative feedback and improvement cycles.

Advanced Prototyping

  • Focus: Refining skills in prototyping and iterative design.
  • Key Activities:
    • Use advanced digital tools (e.g., CAD software, Figma/App Development, AR/VR platforms).
    • Build high-fidelity prototypes and conduct usability testing.
    • Projects include presenting solutions to industry professionals for feedback.

Phase 3: Mastery

Independent Passion Projects

  • Focus: Independent project management and skill application.
  • Key Activities:
    • Students define their project scope based on personal interests.
    • Create detailed project plans with milestones, deadlines, and metrics for success.
    • Work independently while receiving guidance from mentors and peers.
    • Sharing and exhibiting projects

Capstone Projects

  • Focus: Leadership and presenting real-world solutions.
  • Key Activities:
    • Capstone projects addressing global or societal challenges (e.g., sustainability, accessibility).
    • Final presentation to a panel of educators, professionals, and community members.

Key Components Across All Phases

Scaffolding Skills Development

  • Build progressively, with each phase incorporating deeper learning of Design Thinking, Prototyping, and Project Management.

Personalized Learning

  • Encourage students to choose projects based on their interests and passions, with mentorship to align these with real-world applications.

Integration of Technology

  • Use tools like Miro, Figma, Tinkercad, and project management platforms to support learning and collaboration.

Real-World Connections

  • Partner with local businesses, nonprofits, and industry experts to ensure projects have a real-world impact.

Feedback Loops

Regular peer reviews, mentor check-ins, and user testing sessions to ensure continuous improvement and learning.

Assessment and Reflection

  • Skill Competency Tracking: Rubrics for evaluating progress in Design Thinking, Prototyping, and Project Management, and tying evidence to Graduation Pathways.
  • Portfolio Development: Students build a digital portfolio documenting their projects, processes, and outcomes.
  • Reflective Practices: Encourage journaling or video reflections on challenges, successes, and learning outcomes.

This program provides a comprehensive, engaging, and impactful learning journey that prepares students for future careers while fostering creativity, collaboration, and independence.

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WonderED is Globally Accredited, 501(c3) Non-Profit organization,
serving K-12 students everywhere! 
U.S. IRS Tax ID 82-2780135
Florida DOE School Code 9366
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Please Note: A parentally placed private school student with a disability does not have an individual right to receive some or all of the special education and related services that the student would receive if they were enrolled in a public school under the Individuals with Disabilities Education Act (IDEA). WonderED K-12 Academy does not provide IEP services, however, will work with each family to develop a personalized education plan and help connect to outside services as needed.
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